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0.9.40.5 MEGA PATCH!!

This is the last “big” patch before 1.0, and contains all of the things that I have been trying to cram in before release. There won’t be another patch before 1.0 unless something is busted :)

For a patch, this one has a LOT of new stuff.

Features:

  • Score is now something that’s easier to effect based on a players actions (important for the Challenge Leaderboards!). Playing combos now contributes to score; the better the combo, the higher the points scored for playing the combo. If you want a higher score, play more strategically and use bigger combos.
  • Non-steam platforms can now play challenge levels (but they won’t have their score recorded or have access to the leaderboards).
  • A new badge has been added for completing a game with your pet still alive.

Balance Changes:

  • Cows (and other burping things) are now immune to their own burps.
  • Pots Golems no longer have an extended range.
  • Gem of Hunger has been relaxed a bit, and a better in-game description of what it does has been added.
  • How damage is estimated & applied are now calculated the same. In the past, these were two different calculations and could end up being different. As part of this, how certain modifiers are applied has been changed. For example, Sneak Attack now applies to all cards in the combo.
  • As part of the above changes, Chaotic Power was changed to maybe fire per card in a given combo, instead of for the combo as a whole.
  • Also as part of these changes, Elementalist will no longer fire for non-elemental cards played in a combo with elemental cards.
  • Some missions are now limited to certain professions.
  • The order that cards are applied in multi-card combos is now deterministic. The order for each profession is as follows:
    • Wizard: Orb, Bowling Ball, Fireball, Crystal, Lightning, Staff
    • Warrior: Shield, Shout, Sword Jab, Sword Slash, Rubber Ducky, Head Butt
    • Rogue: Dagger, Beer, Decoy, Trap, Truncheon, Snakes


UI Tweaks:

  • 2x sprites are now used for resolutions >=1600 width & >= 1040 height.
  • When doing Challenge Levels, you can view your points on the screen now, to see how you’re doing. In non-challenge levels, points are now available on the character sheet screen.
  • All usable items now have some flavor text associated with them.
  • Character stats have been added to the level up screen, so you don’t have to go view them to help choose the best level up perk.
  • The messages the headmasters hold up on their signs at the end of each game are now varied, instead of always being the same.
  • The monster character sheet has been adjusted to change the effects to only their icons. You can mouse over to view the text associated with the effect.
  • Effects have been completely removed from the Hero character sheet; they are on the screen already and don’t need to be duplicated.
  • Removed animation from miasma icons.
  • Added a bunch more mini-cutscene animations for various in-game bosses & rescuees.

Bug FIxes:

  • If you had a “left over” level up saved up when loading the game, sometimes that would freeze the game.