NOTICE: All official servers are being rebooted to get operating system updates as well as the new patch.
Lots of good stuff in this one, I'll let the notes speak for themselves:
PATCH 12 NOTES
SPECIAL NOTICE:
- All area levels and elemental types as well as caves have been re-rolled to fix bad starting point selection on some servers and issues in caves
IMPROVEMENTS:
(SHOUTOUT: anuakkadia for suggesting this)
BALANCE:
- Reduce the amount of StemCells needed when using the BioCondenser
- Weapons are now colorized similarly to the multitool's colors to show what tier they are.
- PlayerSoul Essence amount is now determined by the combined level of the Player's Jobs.
- Power Relay's range now increases as you upgrade it
- When stamina is above 80% players will now regenerate health
- Damage dealt to FoF team mates reduced by 75%
- Increased the range of upgraded harvesters
- Increased the distance player bags will appear on the compass
- Costs have been reduced for building items from the armory (especially multitool upgrades)
- Lowered the restricted distance around cave entrances for harvesters to allow harvesting of ElemX near the start of caves
- Removed ore cost from Lookout rooms
- Ammo should drop at a higher percentage from Fauna
- Transmuting Level 0 costs changed from 10 to 4
- Changed costs of the lower level Melee and Pistol to require fewer steps
- Stargates now protected by nexus shield
BUGFIXES:
- Fixed bug causing remote clients not to get element type and weapon level effects
- Fixed fall damage not being applied while dodging
- Fix issues with jumppad effects not activating right away
- Fix some tree clusters being overpopulated over time causing 'ingrown tree clumps'
- Fixed loot crates spawned outside normal areas (e.g. on islands) always being level 1
- Fixed issues with monocycle not getting client position corrections. (Fixes issues with players 'popping' to faraway locations after exiting the monocyle
- Fixed power relay range upgrades only affecting visual indicator (SHOUTOUT: Ted Wassanasong)
- Fixed being able to fire while climbing ladders. This also fixes various base destruction exploits
- Fixed bug preventing players from being able to respawn if they died while in the jetpack
- Fixed issue with bags showing 'lootable in 0s' when they'd already been looted
- Fixed only getting 1 PlayerSoul Essence instead of Combined Levels from all Jobs amount (SHOUTOUT: Ted Wassanasong)
- Fixed lvl 0 items not having any elemental essences costs (SHOUTOUT: Ted Wassanasong)
- Fixed Camera clipping range preview sphere
- Fixed backpacks looted by other players not updating their effects properly
- Experience Point Curves for jobs have changed a bit. Switch between Acrobat and Astronaut jobs in the (k) menu to have them update. Any PlaySkills you have will still be active even if you are now a lower level.
- Fixed start spawn area selection choosing bad spots in some situations
- Fixed level up effect not working (SHOUTOUT: Kraft Dinner for finding this)
- All Acrobat PlayerSkills were giving out benefits even if you never upgraded them.
PATCH BONUS!:
- A New Job Added
- New Emotes Added
- A New Dance Added