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Patch 12!

NOTICE: All official servers are being rebooted to get operating system updates as well as the new patch.

Lots of good stuff in this one, I'll let the notes speak for themselves:

PATCH 12 NOTES

SPECIAL NOTICE:

  • All area levels and elemental types as well as caves have been re-rolled to fix bad starting point selection on some servers and issues in caves

IMPROVEMENTS:

  • Stargates now have access to more than just one planet. Individual planets will move in and out of range of the stargates. Check the stargate to see if a new planet has come into range!
  • New Vehicle! WingSuit. Soar like a bird and never look back.
  • Improved particle effect on jetpack
  • Resources are now grayed out when the base item is not upgraded enough to build the selected item in the build menu
  • PlayerSoul Blueprints are now droppping from killed players!
  • Added button to dismiss pets!
  • IMPROVEMENT: When you are doing an emote and move you will cancel the emote
    (SHOUTOUT: anuakkadia for suggesting this)
  • Elemental Guns now have particle effects specific to their elemental type
  • Elemental Armor Pieces now have particle effects specific to their elemental type
  • Chat box UI has been improved (wrapping, scrolling etc)
  • Items you've looted now appear in a loot log which sticks around so you can tell what cool items you just picked up
  • Add on screen text that slides to loot box when receiving items
  • New room w/door that has closed walls
  • Better Compression on some animations to reduce memory usage on clients
  • New base item: Data Recorder. Events relevant to your base will be recorded to your player log when they happen within range of a data recorder. Slap one of these in your base and never wonder who destroyed your stuff again!
  • New base item: Jump Pads. Build it and they will jump!
  • Base items that have range will now display a sphere around them while being built or interacted with so you can easily tell what their range is
  • Refund Manager is now active. When the server destroys a base item or room due to missing support from the world changing we now catch this occurrence and store what was destroyed so the game can give the owner a refund.
  • Any scrollable UI element will now scroll when the mouse is over that element and the mouse wheel is used

    BALANCE:

    • Reduce the amount of StemCells needed when using the BioCondenser
    • Weapons are now colorized similarly to the multitool's colors to show what tier they are.
    • PlayerSoul Essence amount is now determined by the combined level of the Player's Jobs.
    • Power Relay's range now increases as you upgrade it
    • When stamina is above 80% players will now regenerate health
    • Damage dealt to FoF team mates reduced by 75%
    • Increased the range of upgraded harvesters
    • Increased the distance player bags will appear on the compass
    • Costs have been reduced for building items from the armory (especially multitool upgrades)
    • Lowered the restricted distance around cave entrances for harvesters to allow harvesting of ElemX near the start of caves
    • Removed ore cost from Lookout rooms
    • Ammo should drop at a higher percentage from Fauna
    • Transmuting Level 0 costs changed from 10 to 4
    • Changed costs of the lower level Melee and Pistol to require fewer steps
    • Stargates now protected by nexus shield

    BUGFIXES:

    • Fixed bug causing remote clients not to get element type and weapon level effects
    • Fixed fall damage not being applied while dodging
    • Fix issues with jumppad effects not activating right away
    • Fix some tree clusters being overpopulated over time causing 'ingrown tree clumps'
    • Fixed loot crates spawned outside normal areas (e.g. on islands) always being level 1
    • Fixed issues with monocycle not getting client position corrections. (Fixes issues with players 'popping' to faraway locations after exiting the monocyle
    • Fixed power relay range upgrades only affecting visual indicator (SHOUTOUT: Ted Wassanasong)
    • Fixed being able to fire while climbing ladders. This also fixes various base destruction exploits
    • Fixed bug preventing players from being able to respawn if they died while in the jetpack
    • Fixed issue with bags showing 'lootable in 0s' when they'd already been looted
    • Fixed only getting 1 PlayerSoul Essence instead of Combined Levels from all Jobs amount (SHOUTOUT: Ted Wassanasong)
    • Fixed lvl 0 items not having any elemental essences costs (SHOUTOUT: Ted Wassanasong)
    • Fixed Camera clipping range preview sphere
    • Fixed backpacks looted by other players not updating their effects properly
    • Experience Point Curves for jobs have changed a bit. Switch between Acrobat and Astronaut jobs in the (k) menu to have them update. Any PlaySkills you have will still be active even if you are now a lower level.
    • Fixed start spawn area selection choosing bad spots in some situations
    • Fixed level up effect not working (SHOUTOUT: Kraft Dinner for finding this)
    • All Acrobat PlayerSkills were giving out benefits even if you never upgraded them.

    PATCH BONUS!:

    • A New Job Added
    • New Emotes Added
    • A New Dance Added