NOTICE: All official servers are down for system updates, as well as to get Patch 10. They will return shortly!
Patch 10 has finally passed muster and is ready for everyone's enjoyment! Along with the usual dosage of bug fixes we have some fairly big features coming online such as shared planets, full stargates, etc.
Here's the full list of changes:
Patch 10 Build notes:
NOTICES:
SHOUTOUTS:
- Maxunit for German ongoing translations
- EmotionFox for French translation
- Once-ler for a number of grammar fixes
IMPROVEMENTS:
- Planet Stargates are now active! Every Physical Server (e.g. all of the East Coast Servers) will have a number of ExoPlanets and Moons that are available to them ALL! So let the cross HomePlanet battle for Ultimate Control Commence! We will have a more detailed Blog Post on the high level idea behind this!
- Loading Level Optimizations. Loading into the game should be faster now
- Memory Usage on Clients reduced
- Compass UI is now Active. More items to come. Bags are circles, nearby caves are doorways, etc.
- Cluttered text on HUD has been consolodated, and cleane dup
- If you are falling you can immediately activate the JetPack. (Shoutout to James 'Tank' Lowe)
- Teleporter Rooms have been added to the game! This item will take you between two nodes! So start building the magnificent routes across the world!
- New Artifact Sword Model!
- More Server CPU Optimizations
- Localization: German is now ACTIVE! We have modified the engine so that partial localization is now possible! If there is a translation you will see it otherwise you will see English.
- Localization: Francais is now active!
- Laser Fence will now show multiple lasers as it is upgraded.
- MultiTools of each Tier now have a different visual look.
- Fixed issues with science dome dungeon and alien temple dungeon causing them to turn out much smaller than intended
BALANCE CHANGES:
- Magazine Sizes have been reduced. Just holding the button down and hosing is not that interactive. This also paves the way to towards active reload.
- Nexus Shield Nodes should actually be useful now. Security Setting is set to FoF, so the building restrictions should work without having to do anything special. Shield Nodes now function the same in PVE and PVP for damage stopping. Specifically, no damage to rooms but you can damage Non-Rooms (this includes doors). Nexus Shield Nodes (when active) now block all INCOMING bullets! You can stand inside the shield and shoot the attackers!
- Death: You no longer drop vehicles when you die. Dying and losing your jetpack can result in cases where you just can't reach your backpack orb. While that has created some amazing stories of loss, shock, comprehension, overcoming the odds, and eventual triumph that isn't quite what we had in mind for dying in those kind of locations :-)
- Death: When killed by the Environment / Monsters only the owner will be able to loot the bag. Being killed by a monster and having a player get a free bag just from logging in or walking by isn't what we think should be happening. Even with the bag timers people are still having their bags taken with _no effort_ on the taker's part.
- Death: When killed by a Player (i.e. PVP'd) you no longer can lose your ITEMS. Items will still be placed in the dropped bag but will only be lootable by the owner of said bag. Resources and Crafting Materials will be in the bag and be lootable. Currently, many of the top tier items are a pretty intense effort to acquire. Most of the stories we have heard of people eventually being killed were not stories with a happy ending. We believe there is a place for losing items and that will be the HARDCORE PVP server. For the many players who just load up the game and join a server we think this will result in a better play experience.
- Combat Logging: If you have not been in combat in the last 60 seconds then logging out is instant (Shoutout to Dr. Mansouri for the lucid description supporting this change)
- Fix return portals being able to be destroyed (Shoutout to Onceler for umm 'testing' this on a number of moons
- Storage Bin blueprints now have a higher drop chance.
BUG FIXES:
- Generators should auto turn back on once again.
- Fixed New Planets not getting World Events
- Handle cases where people have more Items/Blueprints/Materials than the replication can handle.
- For Servers with more than one IP/Virtual NIC/VPN/etc we now specify spawned planets' IP as the same as the spawning planet process
- Fixed Uplinks returning from the dead.
- Fixed building walls returning from beyond the grave.
- Fix PVE Planets' Moons not being PVE
- Fix Nexus Nodes not using their upgraded radius for where you can build
- Fix cases where a machine with multiple IPs could end up with spawned moons/planets being untravelable to
- Better handle the case where steam could not initialize correctly causing the server to be in a 'hung' state and not accept connections
- Fixed a pervasive server crash
- An Item duplication bug fixed. (SHoutout to WocketPocket for a great find here)
- Fixed being able to fire whilst in a vehicle in certain situations
- Fixed situations causing players to fall through the world when entering a monocycle
PATCHDANCE: A New Dance Added!