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Patch 11 at last!

Hello all!

NOTICE: Servers are being restarted to get the update now.

It must seem like we've been slacking since it's been SOOOO LONG (by BitMonster standards anyway) since we've done a full update.. but we haven't!

We've just finished testing and have promoted patch 11 to the live branch. Lots of fairly major balance changes and tons of good stuff in this patch.

Here is the full list of changes:

GRAV PATCH 11 NOTES

NOTES:

  • !! All level ranges and caves have been re-rolled to fix various issues with invalid level ranges and level dropouts
  • Metaverse chat! Chat is now broadcast to all planets in one metaverse
  • A minimum distance is now required between harvesters
  • Stamina capacity decays as player hungers. Eat rations (new item) to restore capacity. Food resource renamed to 'Organics'

BALANCE:

  • OPERATION MAKE GAME LETHAL. Health values for PvP and PvE combat have been changed dramatically! BEWARE, monsters are now MUCh more lethal, but you are too. You must now avoid enemy hits and choose your battles wisely.
  • PvP is now a viable thing. It's much easier to kill players (as in it's now possible, it was very difficult in the past)
  • Forcefield doors are now 100% protected by nexus shield nodes
  • Automated turrets now do significantly less damage to buildings
  • Increased resources per fossil node
  • Tweaked cooldown on health stims
  • Reduce spider bomb damage to not be one-shot kill
  • Fixed Spiderbomb explosion doing damage through walls
  • Increased generator capacity at higher upgrade levels
  • Reduced landmine damage to be inline with new damage balancing
  • Harvesters' harvest range is now increased as it is upgraded

IMPROVEMENTS:

  • Job System. We have the start of the Job System in GRAV. The Job System will allow your overall level cap to be higher than 42! (e.g. you can get those high level LootCrates!) New Jobs can be found from Job Blueprints dropping in the world. Each Job has a set of PlayerSkills associated with it that will unlock at certain levels. You may switch between jobs as you will. PlayerSkills from non-active jobs are ALWAYS active (e.g. if you have a JumpHeightIncrease skill from the Acrobat job and you are currently an Astronaut, that JumpHeightIncrease skill is still active).
  • New stamina system (replaces old food system). Abilities that now use stamina: Sprint (hold shift to sprint), dodge (double tap a movement key to dodge), jump uses a small amount of stamina. For Speed Stims you will need to move to a hotbar
  • Special melee attacks are now in! Right click to perform a 'special' attack that consumes stamina but is much more powerful
  • SHOUTOUT: Talse and numerous others for keeping the melee attack threads active.
  • Monsters can now have Affixes which will affect a number of their attributes. Ranging from they do DoubleDamage to giving DoubleLoot. More Affixes shall be added over time!
  • You can now interact with rooms via the build menu. This allows you to self destruct rooms, upgrade rooms, and change their security setting.
  • SHOUTOUT: Peace Of Mind and numerous others for asking for build menu changes.
  • Bags you can't loot now have a different (and much shorter range) effect
  • New base item: Kitchenette. This is the start of our cooking / food system. There are only a couple of recipes in the world right now but many many more will be added.
  • New base item: BioCondenser. This item allows you to combine lower level crafting materials into higher level crafting materials (e.g. turn BugDog Shells into BugDog Hearts).
  • New emote system. 30 new emotes added! Run /emotes to get a list of all possible emotes
  • Added ability to build rooms that don't tear down surrounding walls (preserve walls button)
  • Added rooms for building multi-story open areas within bases (look in advanced rooms category)
  • Added NEW room type: Glass Room
  • Added sounds/FX to dodge"
  • F1-F7 now bound to emotes for quick access (point and wave no longer bound to Z and G)
  • StorageBins now have ability to have their access set to Public/FoF/Private
  • SHOUTOUT: UrbanBravo for pointing out they did not have this
  • Added dodge moves (double tap movement keys). This should help you dodge the now very lethal enemy attacks
  • SHOTOUT: S@msonite, Talse, and others who have kept the dodge threads active
  • At long last! Tech hunters now have their swords
  • Various weapons had their muzzle flashes improved
  • The MonoCycle now has a point light attached to it as well as its spotlight to give it a bit more vision
  • The Light Pet now has a point light attached to it as well as its spotlight to give it a bit more vision
  • Official servers now have their own filter. Prevents masquerading servers and makes it easier to find the official servers in the sea of servers
  • When players destroy base items it is now logged to the server's log

BUG FIXES:

  • Fixed bases being allowed to 'float' due to second level rooms thinking they were attached to the ground directly
  • Fixed issues with teleporters linking to unfriendly targets, and not saving their target
  • Fixed non-room base items not being destroyed when the room they were in was destroyed
  • Fixed doors not being destroyed when the room they're attached to is destroyed
  • Fixed being able to melee through walls
  • Fixed issues related to clients thinking items were not powered when they were
  • Fixed resources not reliably respawning in caves
  • Fixed AI not aggro'ing properly in some situations
  • Fixed spider bombs blowing up after they were killed
  • Fixed issues causing players to fall through the world on monocycles
  • Fixed issues with Beacon beam rendering
  • Fixed issues causing caves to change on server restarts in some situations
  • Fixed player staying invulnerable if they cancel an unsuccessful stargate transfer
  • SHOUTOUT: techromancer for finding and reporting this!
  • Fix being able to wave and eject yourself from a jetpack

PATCH DANCE!

  • A New Dance Added.