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Patch 5 is so yesterday.. Patch 6 is where it's at

NOTE: official servers are now restarting for the update

In addition to fixing a bad server crash in Patch 5.1 much of our efforts today went toward a larger change for a the one true lag fix which will go live sometime later this week (hopefully tomorrow but promises are for politicians). That said, we do have some nice fixes in patch 6 and even an improvement or two. Here are the notes:

-IMPROVEMENT: Hotbar now has a 'Clear Slot' button

-IMPROVEMENT: Saving persistent data is now hardened against crashes during the save.

-IMPROVEMENT: Server names have 0 prefixed so you can more easily see server status of your server.

-IMPROVEMENT: More Server CPU Optimizations

-IMPROVEMENT: Increase the initial time out so slower connections can the world data for the server.

-BALANCE: When placing LandMines you now play an animation which takes a short time.

-BUGIX: Fix Base Items not being able to be melee'd Let the SLAUGHTER of the Harvesters commence!

-BUGIX: MonoCycles' sound should correctly loop.

-BUGIX: Fixed Server Browser Crash

-BUGIX: Power has returned to GRAV. Powered items should now start up correct after server restarts.

-SHOTOUT: Panda Trueno for being killed over and over by landmines :-)

-BUGIX: Fix a Server Hang.