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GRAV: Reborn Update 9.7.14

------- GRAV: Reborn Update 9.7.14 2016-10-31 20:00 EST -------

-NOTICE: We have wiped the homeplanet on Experimental Server so we can see if the bug fix for missing walls was successful.

-IMPROVEMENT: Zombie Crawlers, covered in Fossil Armor immune to Range attacks, have found their way to GRAV. Get close and melee them 'to death'!

-IMPROVEMENT: New PVE Homeplanet (Tradlor) for AUS. (By popular demand!)

-BUGFIX: Fixed a Database issue where not all possible rows were being looked at. Please look for new bases with missing walls.

-BUGFIX: Fixed some mobs not fading out when they were killed.

-BUGFIX: Fixed high level resources most always being considered a jackpot.

-BALANCE: On PvE planets Harvesters will now decay much more quickly if they are not set to PUBLIC

-BALANCE: Increase the delay from when the zombie vomits to when you take damage to allow you to dodge.

-BALANCE: Loot Crate Guards will now venture to lower level areas to guard crates.

-BALANCE: Fix Zombie Vomit being omni directional

-BALANCE: Zombie Vomit from small zombies now does less damage. Watch OUT for the Large Zombies tho!

-BALANCE: Vomit Clouds delay their damaging until they are fully formed

-BALANCE: Make zombie limbs break off much easier

-BALANCE: Make night on the starter planets brighter.

-BALANCE: Increase damage to Hammer Heads that are flying under the world.