Developer postOriginal post (opens in a new tab)

Spriter 2 alpha version 0.9.1 release

0.9.1

Change Log

Additions

  • Added Hide Selected and Unhide All buttons to the status bar. Hidden objects are automatically locked

Changes and Enhancements

  • Horizontal and vertical flips now use the center of the original image (including transparent borders) as an axis, instead of the generated polygon's center

Bug Fixes

  • Fixed a bug where projects with flattened PSDs used as images wouldn't load
  • Fixed a bug where right-clicking a child bone in rigging or rig-testing mode would cause two different menus to pop-up. Now combined into one
  • Fixed a bug where flipped images would revert to their default unreflected state upon assignment to bones or contour deformers
  • Fixed a bug where attempting to undo the creation of a bone could fail, leaving the program in an unstable state.
  • Fixed a bug where using IK with multiple bones selected would cause invisible rigging objects to become permanently visible

Known issues

  • Non-mesh children of strokes don't update in real-time when using ik