This update primarily advances runtime and plugin development through key engine enhancements. Additionally, we've improved rigging workflows for greater flexibility.
0.9.5
Change Log
Changes and Enhancements
- Enhanced rigging workflow flexibility
- Enabled detaching objects from bones
- Added functionality to remove mesh deformers
- Introduced the ability to apply mesh deformers both pre and post bone-attachment
- Implemented several save format revisions to support runtime development
- Comprehensive engine updates, crucial for enabling runtime development
- Non-mesh children of strokes don't update in real-time when using ik
- Visual bug when images armed for adding swappable image and mesh in reposition mode
- Some pop-up ui elements appear below panels
