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New Spriter 2 build out with animated color tinting and opacity

0.0.0.20

Change Log

Additions

  • Added animated color tinting (right click on mesh in animation mode, and click on color palette)
  • Added animated opacity (right click on mesh in animation mode, and click on opacity icon)

Known Issues

  • Undo and Redo don't always function correctly with the new features
  • Visual bug when dragging out new images. Sometimes image disappears momentarily
  • Double entries for images in z-order
  • Changes to z-order in rigging mode not reflected in animation
  • Occasional visual glitches while editing animations
  • Save and Load not working reliably in all situations
  • Images saved from certain image editors will acquire artifacts when they have antialiased edges where the alpha isn't fully opaque or transparent. These issues aren't exclusive to Spriter 2 and will affect any game engine that doesn't preprocess them. These pre-processing functions will be introduced in a future version, and can be ignored for now.
  • Dragging out more than one of the same issues doesn't function correctly.