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Announcement: Update 4 Live!

Ho ho ho!

The final update for 2015 is now live!

As we’re going to allow the team the chance to sleep over the winter break, we’re not likely to have a patch available straight away for any issues we see people encounter. So with that in mind, we have decided to place the Update build onto a Beta Branch within Steam so that you can revert back to Update 3 if you need/want to. Here are the steps to do this:

1. Right Click on LEGO® Worlds within the Steam Library and select Properties.
2. Click on the Betas tab
3. Select the ‘Beta’ option from the drop down menu
4. Go to Local Files and click ‘Verify Integrity of Game Cache’

As mentioned in our teaser announcement, the major new feature is Split-Screen Co-Op! It works like this…

First, the short version: To have 2 Players on a Single PC, Press F2 to drop player 2 in and out. You must have at least one controller connected.

http://steamcommunity.com/sharedfiles/filedetails/?id=577451828

Now, the long version: If you have a controller connected, press F2 on the keyboard to drop player 2 in on the inactive control system – this means that if you’ve been using the controller, player 2 will drop in on mouse & keyboard, and vice versa. If you have an additional controller, F2 or START on that controller will drop player 2 using it, leaving player 1 as they were. F2 will always drop player 2 out.

It’s 2 players only, and you can’t have both players on the keyboard, or one on keyboard and one on mouse – yet! Also, if you find that the game is slowing down for you a lot in Co-Op, there are a few things you can do to help resolve this. The first is to try and lower the games Quality settings in the Video Options and Effects Options of the Setting Menu. Another useful fix is to switch to Windowed Mode (if the PC doesn’t have to draw as big a window, then it doesn’t have to work too hard, so the Frame Rate picks up!)

There are a few new props to find in some of the biomes, and who left explosive crates lying around? You know we can’t be trusted with that stuff! Make some noise, and wake up the world next door!

Next up, Brick Building has seen some improvements too. While a wider-ranging upgrade to the interface is still in development, the basic building controls have been improved. On mouse & keyboard, when deleting bricks you no longer need to select a brick to go back to placing – just tap the left button to return to your previous brick. On controller you no longer manually swap modes with [Y] – instead, just tap [X] to start deleting, chip away at the landscape without having to manhandle the crosshair into a brick, then tap [A] to go back to placing.

Still in Brick Building, we’ve also expanded the brick palette for those Master Builders out there. I lost count of how many so here’s a picture instead:

http://steamcommunity.com/sharedfiles/filedetails/?id=577543369

As usual there are a few new characters, creatures, vehicles and items to discover. In particular, try to find the awesome new weapon – it’s the perfect complement to split-screen and will bring even more colour to your worlds. Who will find it first?

Oh yes, items – if you’re playing on mouse & keyboard there is a Put Away button, or if you’re playing on a controller, you can now put your item away by tapping Down on the d-pad, get it back out with Up, and quick swap through all the items in your backpack with Left and Right. The interface update mentioned above will simplify the regular way to choose items from the grid, but these new controls feel great anyway.

There are some new quests to find, as well as those that unlock characters and creatures, a few more now have additional quests. But why is that Fisherman afraid of… oh!?

Just… one… last… thing… Check out the character customizer for a small festive addition.

Thanks for a great year everyone!
John Hodskinson

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As always, here are the patch notes:

Fixes/Changes
- Performance fixes related to dynamite
- Tweaks to spawning criteria of certain vehicles
- Updated localised text
- Resolved an issues when skydive was initiated whilst under lava
- Fixed cases where falling context was entered unnecessarily
- Fixed certain item animation clipping issues
- Fixed several cases where players would get stuck in terrain when performing specific actions
- Dragons and similar creatures can no longer fire projectiles backwards
- Adjusted the glow of neon paints
- Fixed missing faces on certain props
- Helicopter should now descend if unmanned
- Pickaxe can no longer mine water
- Fixed a few cases where props would re-appear afet being destroyed
- Fixed discovery animation not playing if players made multiple discovery types simeltaneously
- Fixed Camera issues caused by fast/repeated throwing of certain items
- Fixed certain props missing break-up debris
- Fixed an issue where players could not open chests if NPC's were close-by
- Players now correctly turn when firing the Bow & Arrow
- Quest prompts now appear correctly when nearby quests have been completed
- Stopped props re-spawning in the same location on reload of a world
- Corrected some missing bricks in certain LXFML models
- Missing audio on certain creatures corrected
- Corrected control information in certain contexts
- Stopped interact prompts appearing when quests called for characters/creatures to be subdued
- Seasonal Hat added

We want to thank everyone for what has been a brilliant 2015 for us. The game has come a long way, and has a long way to go, but it’s been great to talk with so many of you and see your energy and excitement for where we’re headed—it’s been infectious!

Many thanks and we wish you all a happy 2016,
The LEGO® Worlds Team