v0.1.332
Hey MoteMancers! This will probably be the last patch before EA on Monday! That does not mean there won't be more in store, but the focus will be mainly on stability and presentation from here til then. And then we can get back to making more features :)
Features & QoL
Hover Overlays got a huge overhaul, please give feedback on this, most of the community suggestions were implemented.
Skip tutorial implemented
Fire power rework - Fire now builds heat slowly from min to max over time, Pyroclastic Chambers increase max heat capacity of the Lava Generator
Allow harvesting while holding a structure.
More research tree refinement
Collector Area upgrades fully implemented, fixed any bugs around Collector Array unlocks
Torrential Streamway tech unshattered and available to use
All research data has been fully setup with localization
Combat
Meteor Swarm fully implemented
Downpour Bastion now actually requires power to fire
Structures require being in entropy for a second before turning off.
Art
Tar Cauldron Updated
Dark Grove Updated
Whispering Abyss Updated
Nimbus Sanctum Updated
Zephyrmill Updated
Hue separation on crystals for Charged Lodestone and Caldera
Tempest Collector Border fixed
Fire and Shadow Track 3's added
Bug Fixes
Fixed a bug where if you were standing on a portal during load it would prevent the portal from being created
Fixed a bug where you sometimes wouldn't be able to insert a keystone in to a Planar Portal
Fix research fog around Air tier 1
Fix for research window hiding grants the first time you mouse over something
Fix for Fuel Generators accumulating power per cycle
Research tree should no longer show the start of Fire immediately
Ichor Slicks, Roots, and Swiftstone should no longer affect neighboring slabs and streams
