v1.1.6 Minor bug fixes
- Fixed an issue where, under certain conditions (a disciplinary vote on the first day and the discussion ending at a specific timing), synchronization would become misaligned after the first day’s discussion, causing the game to become unable to progress.
(On the host side, progression was blocked in the night phase; on the client side, progression was blocked in the day phase.)
- Fixed an issue where, when communication synchronization speed was high, too much information could be sent at once, which could instead cause synchronization problems.
