Demo version 0.2.0
Additions:
- Added a small hand bobbing animation to characters to make them more lively.
- Added a character selection view.
* Only the Warrior is available in the demo.
* The top right corner achievement button does nothing in the demo.
- Attempted to add ultrawide resolution support. Test data is required.
- Item comparison now works on touchscreens.
- Added version number and game build type text to the bottom right corner.
Adjustments:
- Adjusted the item inspection view layout to have less space for item stats and more space for item description.
- Buffed armor combos to give combo_size x 2/3 armor intent instead of combo_size / 2.
- Improved main menu visuals.
- Enemy AI adjustments (bosses are exempt from these rules):
* If an enemy has a full dodge bar, it will not apply more dodge to itself if it is also attacking.
* Nerfed the damage of enemy multi-attack turns.
* Nerfed the amount of armor intent of enemies in case they also have defense or dodge intent on that turn.
Bugfixes:
- (Player bug report) fixed a typo in one of the armor loot battle end texts.
- (Player bug report) fixed a typo in one of the armor loot battle introduction texts.
- Fixed grammar in Nomad boots description.
- Fixed choice of words in Visored sallet description.
- Fixed a bug where the tutorial would start with an empty inventory.
- Fixed one pixel offset in all centered text windows.
- Fixed a bug where music would continue playing during the death screen.
- Fixed a bug where the item highlight would be disabled even though the cursor was still on the item when item movement was canceled.
- Fixed the stats of Crude longsword being exactly the same as the stats of Bastard sword.
- Fixed Two-handed falchion missing two defense blocks.
- Fixed a bug where the tile highlight of a tile in a combo would be disabled too early if the turn didn't include attacks and one of the combo tiles was located on the grid drag origin tile.
