Howdy folks,
The sixth update is here and it features Remote Gadgets! They are objects that can trigger an event.
In this image I created a simple on/off LED controller, what will you create?
More Survivor visuals!
Playing with lasers!
... and many more additions, fixes and UI improvements! Go check out Update #6! Cheers!
---------
v0.07 - 23/12/14
* New Event_Action: Item_SpawnMap, spawns an item that is already placed but with Spawn on Start as false
* New Object: Wall_Square, builds a rectangular Wall
* New Object: Window_Square, builds a rectangular Window
* New Object: Laser_Lock, lock that triggers an Event if a Laser is hitting it
* New Object: Laser_Mirror, reflects a laser
* New Sprite: Generic_Color, can be any color you wish
* New Condition: Survivor_Position, checks if a Survivor is near position
* New Item: Gadget_Remote, item with a custom name that can be activated to trigger a certain Event
* Changed Event: Replaced All Inside toggle with number inside so you can trigger an Event with a certain number of Survivors
* Changed Event: Replaced Dont_Destroy toggle with Destroy toggle
* Changed Event_Action: Merged Door and Door Double into the same actions
* Changed Object: Laser, added Damage toggle button
* Changed Object: Background_Sprite, added Depth Base for better control over sprite sort, can sort above Entities
* Changed Object: Item, added Spawn on Start toggle
* Changed Escape: Helicopter, Added Speak toggle to show or hide default Survivor text
* Fixed Object: Door_Double lock visual incorrectly displayed lock status
* Added more faces
* Added more hair types and hair color
* Added Gadget slot to UI
* Using the Show_Objects key will display weapon range
* Replaced Starting weapon dropbox with buttons
* Replaced item dropbox with buttons
* UI redesigned, merged various buttons into sub-menus
* Place ghost now correctly displays what's being placed
* Fixed Survivors/Infected being pushed through Windows if hugging each other