Dear Players,
Thanks to your valuable feedback, 95% of the issues in the game have been fixed. There are still some minor problems remaining, and we are actively working on resolving them.
We also had a few high-priority items, and we’re happy to report that these have been completely fixed as well.
Patch Notes
Localization added for 16 different languages
Fixed: Getting stuck in cabins / unable to pass through doors (critical gameplay issue)
Fixed: Shutter detecting a customer after they are destroyed (logic bug)
Fixed: Customers bugging out when attacked
Fixed: Packages scattering (physics bug / gameplay-breaking issue)
Fixed: Main sound and music volume settings interfering with each other
Fixed: Main sounds not updating, settings not saving (persistency bug)
Added: Fullscreen, borderless, and windowed display options
Added: Mouse sensitivity adjustment
Added: Punch sound effects (missing feedback)
Added: Bus station announcement sounds (atmosphere improvement)
Fixed: Demo start message being hard to read (UI readability)
Fixed: Added tutorial widget showing key bindings after demo message
Fixed: Loading screen added for low-end PCs
Fixed: Added “Pee [Z]” text on the left side (UI clarity)
Fixed: Added intro loading screen (to reduce frame drops)
Fixed: Option to disable white noise
Fixed: Interact disabled while holding items
Fixed: Snap mode automatically activates when holding an item (with warning widget)
Fixed: Items dropped now fall with physics simulation
Fixed: Easier computer exit with ESC key
Fixed: Quest titles on GUI, quest details in H menu
Fixed: Game pauses when ESC menu is open
Fixed: Reduced cargo order count (to balance gameplay and prevent stacking issues)
Fixed: GUI opacity can be lowered but crosshair remains visible
Fixed: Placement mode replaced by automatic activation based on held item
Fixed: Customers can now enter while the player is behind the counter (to avoid missing them during demo tasks)
Fixed: Account balance now displayed on the computer screen
Fixed: Credit card icon added to UI
Fixed: Shutter light now activates even when not looking directly at it
Fixed: Mission icons become visible through walls after a short delay (outer shadow visibility)
Fixed: Interact UI for broom now visible in general view
Fixed: ATM machine now displays account balance
Fixed: Refill mission progression — items now complete the task when purchased instead of when picked up
Fixed: “CanSnapping” warning getting stuck (StartSnapping left active)
Fixed: Ability to cancel snapping with Q
Fixed: Added UI animations
Fixed: Project integrated with DirectX 12
Fixed: Implemented new lighting system — Lumen
Fixed: Numerous logic issues resolved
Fixed: Added Crowd AI system
Fixed: Added ambient environment sounds
Fixed: Settings widget completely redesigned
Fixed: Many additional logic and performance fixes
