I’m currently working on the next update which will include a Godot 4.6 upgrade, performance optimisations, improved quest system stability, updated global lighting, and several bug fixes.
This update also introduces a redesigned main menu, improved collections interface, and a rebuilt consent screen for better usability.
Behind the scenes I’ve also been optimising enemy behaviour, HUD performance, quest tracking, and fixing several gameplay bugs.
More details soon as development continues. 🚀
