This update is a big one! Here's the breakdown:
Updates
Ray tracing graphics supported
Lighting improvements
5 campaign stages added
Party members now gain battle XP to raise levels
Duplicate copies can still be fused (worth 10 xp each)
Skills can now be toggled even after a unit has moved
Skirmish zones unlock as you progress through the story
Figures from other zones may appear in skirmishes
You can hover over the gacha pool to see the stats on your current collectables
Numbered party positions are displayed in the party editor
Save games are now backed up and properly included in Steam cloud
New skills: Headpat, Jump, Hover, Heavyweight
New figures: Bat, Chroll, Mantis, Moverbot, Guard, Allie
Less Exciting Updates
"Sharke" has been renamed to "Sharpe," opening possibilities for a shark character in the future.
"Spike" renamed to "Frenzy," because someone else is now named "Spike"
"Reflex" renamed to "Counter Stance" to better reflect the passive trigger.
"Overflow" renamed to "Seconds!"
"Perma-spike" renamed to "Spike"
Dargon's skill has been changed from Iron Ball to Heavyweight
Wolf's skill has been changed from Spike to Jump
Bullet now imparts full kinetic energy to targets, especially on glancing blows. I think this is actually a more exciting update, why did I list it here?
Commentary
Thanks to a series of "I just gotta put in one more thing...!" It's been 1.5 months since the last update, But with this, I think the demo is pretty much complete! Now I just need to buckle down and finish the campaign. Granted, I'll still update the demo with any bug fixes and quality of life improvements, but I hope that with this you'll have a more detailed glimpse of the full game's vision.
Alright, back into the slog I go!
