Now that The First Spine Arena has been launched and the first wave of community feedback has been implemented, we wanted to share how we’ll be supporting the game throughout the Early Access period.
Each month, we’ll release a new content update, and between those major drops we’ll continue shipping improvements and adjustments based on your feedback.
So far, we’ve delivered:
Community‑driven improvements, including changes to guest account behavior, quality‑of‑life upgrades, and early balance adjustments
Bug fixes reported both by players and from what we’ve observed in streams and videos (yes, we’re watching you)
New card illustrations
The calendar
Here's a clear calendar to illustrate the timing of the major & small updates.
Update | Date / period | Versions |
|---|---|---|
May | Small updates and improvements | 1.1.0, 1.2.0, 1.3.0... |
Early June |
Major content update of June. New features centered on the player journey (cards effects, quests, LFG location) | 2.0.0 |
June | Small updates and improvements | 2.1.0, 2.2.0, 2.3.0... |
Early July |
Major content update of July. New features focused on PvP (pass, private matches, mates list) | 3.0.0 |
July | Small updates and improvements | 3.1.0, 3.2.0, 3.3.0... |
Early August |
Major content update. Focused on costumization (player, cards, decks) | 4.0.0 |
August | Small fixes and improvements | 4.1.0, 4.2.0, 4.3.0... |
Going to the first update: Thirsty
We’re currently focused on two fronts: the small updates we can ship as quickly as possible, and the first major content update, Thirsty. We’ll share more information about this update next week, but we can already tell you that it will center on the player journey, introducing new card effects, new quests, and a brand‑new location.


