Hello commanders!
We’re launching the Playtest #2 right now, and it will run until Monday, June 1
This time we’re not doing a big public announcement. We want to run this playtest quickly and quietly, and we’re not using key distribution for this playtest
Access is limited, and only a certain number of players will be admitted. If you’ve already submitted an application, please check your email or Steam to see if you’ve been granted access
If you don’t get access this time, don’t worry. A public demo will be available very soon. It will include the same content as Playtest #2, so you won’t miss anything important
What’s new and improved compared:
1. Added a dedicated tutorial mission that introduces core mechanics and controls in more detail
2. Implemented a full save/load system, allowing you to save and load at any point
3. Improved UI and unit control systems:
-- Replaced toggle switches with icons (auto-fire, crouch/stand stance, turret view)

-- Added a contextual cursor showing when units can enter buildings, mount guns, or load into trucks, etc
-- Added a towing cursor for artillery
--Buildings now visually highlight when units are ordered to enter them
-- Added a pause indicator and assigned pause to Spacebar
-- Clicking a building now shows available free unit slots
-- Added tooltips and contextual hints
-- Added a dedicated hotkey for turret view
-- Updated health bar colors for better readability
4. Added zoom functionality
5. Shortened the active part of Phase 3 in the main mission for better pacing
6. Continued active bug fixing and overall polish improvements
We’re really looking forward to your feedback on this build. Thanks for playing and helping us shape the game 💚
Thanks, and enjoy the playtest!
— Panzer Strike Team
