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Tiny-Huge Enemies

v0.9.0 introduces the ability to adjust enemy size in the level editor. Their size also affects line physics when hooked onto them. You can also set a destination for an enemy to patrol to and from. Other highlights include:

  • 0.25x, 0.5x, and 0.75x replay playback speeds

  • Level editor improvements

  • Player sprite modding support

Play the demo and let me know what you think!

[0.9.0] - 2025-04-12

Added

  • Gameplay: Added the ability to reel in and catch flying enemies the moment they touch water

  • Gameplay: Added alert particles to enemies when they are attacking Catto

  • Gameplay: Added the ability to restart a level during the exit door animation

  • Gameplay: Added a pause option to quickly start playing the associated level while watching a replay

  • Gameplay: Added a pause option to quickly start editing a level again while testing it

  • Replay: Added playback speeds 0.25x, 0.5x, and 0.75x to the replay mode

  • Replay: Added a display of the game version to the extra details at the end of a replay

  • Editor: Added the ability to set a patrol destination when placing an enemy

  • Editor: Added the ability to customize the size scale of an enemy (0.5x - 2.0x); their size affects line physics

  • Editor: Added the ability to make enemies passive

  • Editor: Added fish difficulty to the editor fishing spot fish customizer for quick reference

  • Editor: Added more visual focus clarity to the settings tab of the editor toolbox when scrolling

  • Settings: Added a text speed setting for scrolling text boxes

  • Modding: Added the ability to override the in-game player sprites using the custom folder. More details in custom/README.txt

Changed

  • Levels: Changed "Advanced Tutorial" levels to have doors/ladders on the surrounding surface instead of ground where applicable

  • Gameplay: Changed all moving objects to only start moving when Catto starts moving for consistency

  • Gameplay: Changed OOB resets to only occur when Catto goes far underneath the water

  • Editor: Changed ground checks to allow for all surfaces for more level design freedom

  • Editor: Changed most objects to not be able to overlapped for consistency and level design clarity (with the exception of decorations)

  • Editor: Changed the ground tiles to be under the surfaces tab in the editor toolbox

  • Editor: Changed the editor toolbox to focus the recently used object when opening after testing

Fixed

  • Gameplay: Fixed the Scuttle enemy not being able to move right

  • Gameplay: Fixed sprite region bleeding on Catto

  • Gameplay: Fixed record time milliseconds rounding to prevent -00:00.000 new record pop-ups

  • Gameplay: Fixed door camera panning behavior during higher FPS

  • Gameplay: Fixed scrolling text display behavior on displays during higher FPS

  • Gameplay: Fixed regression of player being able to move when entering/deleting levels in the preview menus

  • Gameplay: Fixed regression of checkpoints all breaking at the same time

  • Gameplay: Fixed regression of target decorations all breaking at the same time

  • Replay: Fixed storing of Catto's custom net color in replays

  • Replay: Fixed controller name lookup in replay/leaderboard entries

  • Editor: Fixed ladders from being able to be placed partially in ground

  • Editor: Fixed the ladder cursor to be green when hovering a valid anchored connection

  • Steam: Fixed storing of the classic controls and mouse aim flags in Steam leaderboard entry details