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Update 0.54 Pre-Alpha

Hi, we already miss you. This update took a whole 6 days. Wow, how other developers can wait for months :)

The list is not very large as 6 daily update, Artaani was a little unwell, don't worry, nothing serious and already alright, and we have had issues in the University, in our country universities is a hell, actually it takes 80% of the time and greatly interfere the development, we hate it for that.

So, after this topic we came up with the following plan, craft system -> save load -> multiplayer. We worked on craft system and save load and we have made good progress, but it's still not ready, so let's leave it for the next update.

Mining device was redesigned, it's unnecessary to force you to hold the button for mining, so now you need just to direct the device to the asteroid and resources will be mined automatically.

Also we managed to deal with the integration of Steam, this will allow us to implement the achievements and others Steam features.

Yes, since the last update we need to improve the new connectors system, but we decided that it works fine and now is more important to focus on craft and save load. Besides, we are periodically working on overall code improvement, it does not brings new features, but allows us to implement them in the future.

Change log

Major improvements and gameplay changes

  • New mining device
  • Added ability to show velocity vector relative to selected target
  • New asteroids model (but not final), asteroids now have a mass and amount of content relative to their size

Minor improvements

  • Added ability to pan camera in limited range by holding right mouse button (N button for reset to default state)
  • Controls setting now properly saved between game sessions,
  • Interface buttons now displays properly hotkey after it was changed in controls setting

Bug fixes

  • Asteroids no longer pass through each other
  • Radar no longer continues to work after it was detached from command module
  • Radar markers do not remain after radar was destroyed
  • Landing on the star is no longer possible, now it will destroy everything on contact
  • Liquids now can be stored only in storages for liquids, and solids in storages for solids
  • Info panel in build menu no longer remains after build menu was closed while cursor was on it
  • Fixed an issue with the colliders of corridors
  • Solved bug with flickering selection frame
  • Projectiles no longer hits the radar radius circle