Hello!
Today we want to make you happy by the new major update. Of course the feature list is not that large, but it was quite complex update on basic mechanics so it took a whole 4 days.
We have received your messages about the bad connection system, and boring dragging lines from one container to another, so!
The system has been almost completely redesigned. Now you can display all the connections using the button and now should be much easier to work with them.
Added the possibility to detach and attach the modules without removing them magically. Now you can attach yourself drifting modules. In addition, if you want to add something in the center of your ship, you don't need to remove the existing modules, instead dismantle it, install the new parts and assemble again. Let's shipyards begins!
These new changes are pretty crude, Yes, we know that the connector system can be improved and there are some bugs, but we will release a new update in the next couple of days.
Thanks you and see you soon. )
Change log
Major improvements and gameplay changes
- Resource connection system has been reworked (unfinished)
- Resources storages can be connected to each other for automatic chain transfer
- Joints of the modules can be detached and reattached with drifting objects
- Now you can change hotkeys in options (unfinished)
Minor improvements
- Modules during build mode now snaps to nearest joints
- Stabilizer now have very well accuracy and can stabilize rotation up to 0.001 deg\s
- Orbital parameters now displayed with monotype font
- Ship direction pointer now hiding when the camera follow object rotation
Bug fixes
- Orbital parameters now does not display long values such as "2.60000001"
- Fixed the bug when you cannot transfer resources between docked ships while it docked with several ships at once
- In the 0.52 update all modules got the prefix "(clone)" in their names, now it fixed