Today was the day of the programming. Many bug fixes, not so many interesting things.
Engines now property consume fuel. Mining are partially implemented.
Let's talk about a mining.
Each asteroid is divided by several sectors. 8 for example. Each sector contains some random amount of random ore and can be mined individually. So if you want to mine whole asteroid. You should fly around it.
When all sector are depleted asteroid will shatter and disappear. Or not. Haven't decided yet with this.
There will be a scanners which can scan asteroids and reveal content of nearest sectors.
Also mining lasers seems like not very realistic idea. We want to replace it with some kind of robotic mining arms. Something like this.
It should be more interesting.