The game was converted to Unity 5, this is a lot more advanced version of the engine which gives us even more possibilities for further updates. That is great!
Update turned out bigger than planned, so here's changelog.
Important note
It turned out that for some reason the lag in multiplayer is increased in this version. Multiplayer game was not very comfortable before, but now it's very uncomfortable and almost unplayable. We noticed it only now, before update, so we decided to upload it anyway. Seems like multiplayer was not very popular before and anyway requires improvements. We will discuss what to do with that in next post (which will be uploaded within 30 minutes).
Change log
Improvements
- Thanks to Unity 5, the performance of physics is increased several times!
- Steam SDK is implemented! You no longer need to manually enter your name in the game settings,instead it will use your Steam name. Also now the game uses your SteamID as an identifier, instead of name, so now you can change your name without losing your ships during next loading of the game. Onfortunately previous saves is not available.
- Now ships have correct moment of inertia. This is a parameter which is similar to mass. Mass describes "How hard to move the object", but moment of inertia describes "How hard to rotate the object". The value of moment of inertia displayed near mass of the ship. Now you should take into account this parameter during planning of your ship.
- Fixed planet surface, now you can land on it, but actually there is still nothing to do on it
- Connections are displayed in different colors and highlighted when hovered.
- Fuel tanks can refill fuel by using tanks which is connected to it
- Storage icons is redesigned
- Added missing icons for modules
- Added new interface for engines which displays thrust and fuel consumption
- Added new RCS engines instead of current one
- Added small fuel tank
- Added two additional mounting points for cylindrical fuel tank
- Added ingame graphic settings
- Engines do not require fuel in sandbox mode
- Small asteroids contain more resources, large asteroids - less resources
- Default ship was changed
Bug fixes
- Chat is no longer cleared after reaching the maximum number of characters, instead of that it clears the first half of the log.
- Fixed a bug with incorrect display of time in the chat (for example 17:3 instead of 17:03)
- Fixed a bug when engines rotated the ship unrealistic fast