Okay, seems like the multiplayer takes slightly more time then we are expected. Sorry for this, but you need to wait some time (additional one-two weeks, but not sure).
So, at what exactly stage is the multiplayer development for now? Let us tell you about this.
We don't have much experience, particularly in multiplayer. This means that we are learning a lot while the development moves forward.
For example, we had no idea about orbital mechanics, but we learned and implement it in 2-3 weeks.
Now here is a similar situation with the multiplayer.
So far we figured out that multiplayer is pretty simple task if developers wants a game with a fast gameplay, without save\load during the game round.
But if we are talking about sandbox game where every player can join during the game - the task becomes slightly more complicated. In that case, we should implement some more complex systems.
Fortunately, those core systems is already implemented. Actually, seems like we already figured out how it should works. For now, players can connect to the server. Fly together on the different ships. Planets and asteroids is correctly synchronized and there is working in-game chat.
But we still need to do a many little tasks. For example, synchronization of
weapons, storages, correct ship construction and destruction.
Since multiplayer is concerned with all aspects of the game, we cannot release it at the current state, we should bring it to a more finished state.
Besides, there is one unpleasant thing. When we decided that we have finished with all paper work, we are faced with new annoying problems which distract us from development. These problems associated with the unstable situation in our countries, it is very unpleasant, but we hope that soon we will be able to find a solution to work without being distracted by nonsense.
And sorry for no news from us for a long time. We will try to keep you informed.