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Development Progress

Hello dear community!

We just noticed that last update was over the two month ago. Wow, it is long time.
And now we are embarrassed that we have delayed the update so long. Seriously, we are also don't like this long waiting. Frequent updates and your feedbacks gives us a lot of enthusiasm, and this is very hard to work without this feeling.

Time to fix it! Let's bring back the frequent news and updates! :)

So, the problem is that the multiplayer is really hard thing, it takes time and we cannot do it faster. Of course we can keep you inform about the progress, but there is nothing to say except "we are finished with *feature name*" and seems like it is not enough for new post.

But! One community member, gave us a good idea. There is on-line service called Trello which will allows you to follow the development progress as we move it forward.

So, there is a link: Celestial Command on Trello

Actually, this is on-line "To Do" lists where each user can login with their Google account and leave the comments or "Like" some specific feature.

Seems like this is a pretty good idea! We are working on the game, but we forget that you don't know about it since there is no news from us. So it is absolutely clear that your impatience may increasing.

We have our local "To Do" lists in text files, but if we will transfer it into the Trello, it should be interesting for you. The lists is not fully completed yet, but we will improve it regulary and of course, update it when we will adding something new in the game. Hope you will like it.

So! Where is the next update?

Okay, as you see, the biggest part is finished. Now we already in later phase and already tests it with the testers. But as you can see, there is still some crucial elements which should be done, such as turrets and mining. We hope we finish it in few days.

But we should warn you, the multiplayer will not be fully working right after update. Sure that we need several iterations to bring it into good condition. Plus, some previous features can stops working even in single player. But we will fix it quickly. It is Pre-Alpha after all. :)