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Update 0.66 Pre-Alpha

Hello again!
Long 3 weeks we have left you without news, but I hope this update was worth it. Maybe the list of updates is not as big as I would like, but most time we spent on bug fixing and various code improvements. It should help to make next updates more easier and with more new features.
However, this update brought some new features.

Change log

Improvements

  • Two new models for two command modules.
  • Production system completely reworked. Only crew members inside engineering bay can build new modules. Engineers gains experience. The mass of module is uqual to mass of required resources.
  • New ships can be constructed only on the ship with engineering bay and engineers.
  • Crew can be moved by drag and drop, the interface is complitely redesigned, added new info panel, descriptions, ability to change name and rank.
  • Better drag and drop for resources, added icons which determines type of container, for liquids or solid content.
  • Added possibility to rotate camera by holding Z or middle mouse button.
  • Unity engine is updated to version 5.1. It brings better performance and some new features for multiplayer which is will be implemented in further updates.
  • The mass of the star is significantly reduced, this reduces the orbital period of the planets, which in turn should help to improve the quality of movement in the multiplayer.
  • Redesigned interface for turrets.
  • Added help by F1.
  • Sliglty improved fly interface for "relative velocity" dispalyer (G key)
  • New start ship and new method for spawn ships (for now it does not affect gameplay, but it is helps to implement an NPC in further updates).
  • Added missed icons for modules in build menu.
  • Now you can see name of the ship when camera zoomed out and you can switch to ship by clicking on its name.
  • Added "respawn" button to game menu.