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Update 0.692 Pre-Alpha - Fixes, little improvements and future plans

Hello!

Here is one another little update.
And time to decide what to make for next big update. There is several amazing features in plans, and it is hard to chose one.

Earlier we plan to make a 3d graphic for version 0.7. But now we thinking: It is just a graphic, it is not so important until gameplay is not ready. If we understand right, gameplay is more important than a graphic, for most people.

Besides, there is still several critical flaws in core systems. First of all, it is multiplayer. It is broken during several last versions, so we decided to temporarily disable it until it will be fixed. (Yes, again, sorry about it).

But now it is a different.

The current version of Celestial Command uses Unity 5.0, but in version 5.1 developer of the Unity added completely new network system. We checked it some time ago, and it is amazing!

At the matter of fact, our current network implementation is not very good. It was a first experience which tooks 2 month. And now we are want to recreate it with new Unity network system. It should solve many previous problem and we wish to make it quality and stable. No unpleasant lags and new public servers.

We just can't deal with the fact that we wrote "Multiplayer" at Store page, but it Is actually broken. So now it is our primary goal.

In this time it should not take so long time. Probably a week, or two.
Anyway we still will upload some little updates with bugfixes and little improvements and keep you inform about progress.

And yes, we know that single player is far from perfection. But it working. And it is important to develop stable multiplayer before many others features. And any feature will be better with the multiplayer.

Thanks! :)

CHANGE LOG

Improvements

  • Added zoom in and zoom out buttons for those who don't have mouse scroll wheel. Hotkey can be designated in options. By default it is < and >
  • Returned buttons to switch next \ previous ship. Hotkey can be designated in options.

Fixes

  • Save \ Load for modules in sandbox now works correctly
  • If your ship is docked to trade station and your docking port is destroyed - AI of the station doesn't breaks
  • Icons of resources is slightly redesigned in order to correctly display values with 4 digits (for example 380.2)
  • Fixed a bug when you can lose control on the ship after construction of new command module.
  • Now, when you drag a resource from one container to another, and the first container was destroyed - the dragged icon will disappear (instead of freeze on the screen).