Now we are working on the multiplayer, seems like it is the most priority feature, because it is already was implemented some time ago, but now it disabled and it is pretty frustrating. It should not take too many time, the main core is already completed, we just need to make some changes in new crew and production.
Also we want to tell you about future changes in graphics.
When we began the develop of Celestial Command, it is supposed to be a small space shooter which will be available also on mobile platforms, so we decided to make it in 2D, because we thought that 2D is more easy than 3D, but it is wrong.
Then, when we realized that the game is no longer "small" and mobile platforms became no longer interesting for us, it was be too late to change game concept from 2D to 3D.
Actually we are not the big fans of 2D graphics, even opposite, we like 3D graphic much more then 2D. So for some time we wasn't satisfied with the game, because it is still in 2D.
But now we are came to pretty obvious thought. We can replace 2D graphics with 3D. Modules, planets, asteroids will be in 3D. Also will be an ability to rotate the camera, but gameplay still will be only in two dimensions. It sometimes called 2.5D.
And seems like it is pretty nice idea. First of all, we realized that gameplay in 2D space it is not bad, many people enjoy the game because it is pretty easy and fun relative to more complex space simulators. 3D graphics should make the game even better and 2d gameplay will be intact.
Some screenshots of prototype just to show you the estimated result:
And there is screenshot from 3d editor. By the way, it is another reason why we should turn the game into 3d. All models is already in 3d, it is sad to bake it into 2d texture where no one see the full quality of the models.
Of course there will be some "strange restrictions" and unrealistic elements, such as inability to change the altitude and fly over another ship or landing on planets will be possible only along equator, but we think it should not be a big problem.