Hi, this is Saori from Birdkin Studio!
First things first — I took all of August off from development. If you were worried, I'm sorry for the silence. I needed a month to get back to a pace I can sustain.
So this time, I'll share a wrap-up of what I worked on in July.
🍛What I worked on in July
Debugging (Dragon Stage, Lady Snow Stage, the map scene, the leaderboard, the post-clear event scene for Hardy's Stage, and adjustments to the ambient sound looper, among others)
Implemented PC display options
Added keyboard & mouse support for PC
Pixel art (achievement icons, characters that hadn't been drawn yet, and more)
Key visual artwork
🍛About the key visual
I've been using a placeholder key visual for a while now, and I'm currently drawing a lot of additional character art to bring it to what it's really meant to be. It's not finished yet, but I expect to complete it in September and swap it in across the store page and everywhere else it appears. Here's a small peek at the process.
[Video: A brief timelapse of the key visual / introducing some of the characters featured in it]
That's the update for July and August. I'll have more to share about what's coming next in a separate post soon, so please look forward to it!
Thanks as always for your support!
