Dev Update: Story Mode additions & Local 2-Player (Co-op + Versus)
Here are the latest work-in-progress clips. Some UI/FX are still temporary.
【Rare monsters (and veggies!)】
They move unpredictably and are hard to beat—but they’re worth big points.
In this clip I raised their spawn rate for testing; in the actual game they appear much less often.
From here on, I'll introduce the game by referencing past WIP videos.
【2-Player Mode: Co-op or Versus】
This video shows a full round of versus play, including the result screen.
Please note that several features are still placeholder/under construction.
【Story Mode: One full game cycle (video)】
From Mode Select → Story Mode top → Map intro
→ Hardy the Crimson Sorcerer (Forest) intro scene → Stage → Clear scene.
Timestamps:
2:11 Ruins Stage (2P co-op)
2:51 Mummy-Joe Stage (Dunes Stage)
【Classic Mode】
Nearly identical to the original iOS/Android version.
Collect spices falling from the sky to make curry. Pick the same color to chain.
Will you stack chains for a huge score, or rush to level up—while dodging each level’s unique hazards?
September Goals and Results
I exceeded my September goals—mainly because I was able to put in a lot more development time.
Immediate Goals
Post progress videos more regularly.
Create a proper trailer and update the store page video.
Refactor code to make it more robust.
Start Stage 6 and implement all basic elements.
Fix bugs up through Stage 5.
Keep tuning 2-Player mode.
I’m having a lot of fun building this. Thanks for following along—and feedback is always welcome!
Our family birbs :)
Kiwi the King of Polite.

Gumi the Destroyer, or the Licking Monster.

Lemon the Rubbing Monster.

Kohaku the Caller of Cthulhu.

