Major new features:
- The camera now shows enemy ships that are nearby.
- Music/audio volume can now be set in 11 levels instead of 6.
- Added ice asteroids.
- Added arid asteroids.
- Added a (probably still buggy) save function to the exploration mode.
Balance:
- Doubled the 'vending machine' prices.
- Ships are now invincible for 10 seconds after spawning.
- Reduced damage from the laser from 0.75 to 0.50.
- Reduced damage from ship collisions by 33%.
- Destroyed mines now have a 25% chance of dropping a fireball module.
- The missile launcher now prioritises ships.
- The missile launcher no longer targets allied ships.
Bugfixes/changes:
- The new mouse pointer no longer keeps your mouse locked in and should feel less laggy than before.
- Fixed a crash which could occur when you try to start a mission with an invalid ship.
- Changed the modifier key to permanently delete modules to shift.
- Added German localisation to lists and camera settings.
- Modules in the clipboard are no longer used when calculating and displaying ship energy generation/consumption/capacity.
- Warnings for missing keybindings are no longer displayed for modules in the clipboard.
- Made FPS display smaller and moved is to the bottom left corner.
- A repair process is now cancelled when the module to be repaired is separated from the repairbot module.
- Replaced the energy chain with an ore container in the exploration/misc. package.
- Camera dragging in the galaxy map and the mission mode is now restricted.
- The background texture is now correctly centered in mission mode.
- Added maximum ore to the bar and fixed text placement.
- Added a message when a module is picked up.
- Made background debris less saturated.