The early access phase has started and I'm excited to see the first players join in. Fortunately, everything seems to work nicely. Thank you for your support! :)
I intend to fix/improve 5 issues a day for the upcoming weeks, both based on your feedback and my todo list. The first patch which I just commited includes:
- Added a warning for incorrectly placed rotating joints.
- The editor now allows you to assign keys to the rotating joint even when in auto assign mode.
- The repairbot is now hidden in the editor.
- Modules in the inventory (in exploration mode) are now displayed in the correct color.
- The inventory no longer resets to the first page when you drag a module out of it.
@Chain
The chain is primarily geared towards later missions in which you can use the energy chains to drag stuff around. However, I think there are some ship designs for which they can be useful given the current modules. I don't want to spoil anything though...
Oh, and please share some screenshots (just press F12 and share them after leaving the game). I am curious about the designs you have come up with so far! :)