# 17.12.
Today I fixed the carrier module and the rotating joints to make them much more useful.
# Next dev stream on December 21st
Since the last dev stream was really nice, I will do it again next Sunday at the same time! You can see me program, discuss the game and have some fun. So grab yourself some snacks and join us. :)
http://www.twitch.tv/bossconstructor
Sunday, December 21st:
- 6:00 PM (18:00) GMT
- 7:00 PM (19:00) CET
- 10:00 AM (10:00) PST
- 1:00 PM (13:00) EST
#Carrier module stuff:
Vastly improved the hit rate of the carrier interceptors. This was actually one of the strangest bugs I have encountered so far. As it turned out, the interceptor shots would sometimes bounce off from their launching interceptor resulting in a weird trajectory. Now that this is fixed, the carrier is much more fun to use.
Fixed a bug occurring when a carrier is destroyed.
The energy bar now blinks when a carrier runs out of energy.
Fixed a bug causing interceptors to return prematurely.
Interceptor shots no longer collide with or damage other interceptors.
#Rotating joint module stuff:
Every ship part now has a base energy capacity of 5.
The rotating joint now distributes energy between connected ship parts.
These two changes finally make the rotating joint useful since you can just attach a weapon to it.
The energy stored in each ship part is now shown in ship diagram on the right.
#Other stuff:
The inventory no longer fills the whole screen in the newbie mode.
