- The exploration load screen now shows progress, galaxy size, difficulty and playthrough count (some of this only works for games started post-patch).
- The tech lab screen now only shows modules belonging to the respective faction.
- The key overlay should no longer kill the UI.
- The 'kill clone' mission should no longer spawn in easy sectors.
- 'Mine ore' missions should no longer be in sectors without asteroids.
- Replaced the position indicator in the galaxy map.
- Dragging the galaxy map can no longer start missions etc.
- The missions in the exploration mode no longer change when reloading a save.
- Fixed module attributes changing when revisiting a store.
- Fixed modules disappering on the borders when adding/moving integrity enhancers.
- Fixed incorrect faction-specialization to inventory associations. Unfortunately this fix mixes up faction shops for pre-patch saves.
- Fixed leaderboard displays for maps 2-4. Pre-patch scores have been recorded correctly.
- New Game+ galaxies should now have the same size as the last game. Works only with exploration games started post-patch. As a workaround start a new exploration with the galaxy size you want, go back to the main menu and resume the saved exploration game.
- Simplified the exploration load/start screen.
- Fixed left titan armor HP.