Developer postOriginal post (opens in a new tab)

Patch 146: Performance and bug fixes

- Optimised the particle multithreading code.
- Improved AI code performance.
- Fixed modules spawning in the top-left corner of the map.
- Fixed and readded the 'collect floating ore' mission. Now only the 'original' floating ore is counted.
- Missiles now target a ship part's actual center of mass.
- Improved the normal maps for asteroids.
- Fixed crashes caused by negative faction standing.
- Fixed some timer-misbehavior at non-60-FPS.
- Some other balancing, performance and AI improvements.

If you enjoy the game, please consider leaving a short review on Steam. Thanks! :)