Ore system:
- Credits are now the main currency.
- Visiting the galaxy map or a trade auto-sells your ore for credits at a rate of 1:10.
- Tech labs and gamblers now accept credits; the relative price remains the same.
- Repair bots and ore generators now consume credits.
Misc.:
- Allied ships in the 'defend x' missons now warp out after you completed the respective goal.
- The energy required to remain cloaked now rises exponentially over time.
- The game now disposes/frees more of its used OpenGL resources when exiting.
- When a shop/gambler/techlab dies in a map, it dies in real life... I mean the galaxy map...
Bug fixes:
- Fixed a bug causing techlabs and gamblers to refuse docking.
- Destroying an asteroid now stops the ore extraction.
- Improved description and text for the mine ore mission. Also, there should now always be at least 5 ore to mine.
- Replicated ships no longer show up as destroyed ships on the score screen.
- Closing a shop screen on the galaxy map should no longer accidentally trigger missions hiding below.
- Cloaked ships now a) completely break missile tracking, b) cannot be drained by the energy absorber, c) no longer affect the camera.
- Faction standings can no longer go beyond -0 or +8.
- Fixed a bug causing commands to get lost when your ship breaks apart.
- Fixed a crash in the skirmish mode caused by specific replicator designs.