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Patch 189: Inventory module stacking, toggle modifier etc. [beta]

New features:
- Modules of the same type/attribute now stack in the inventory.
- Set weapons & other modules to 'auto-fire'. To do so, assign a key to 'toggle modifier' (default: LCTRL) and hold it while pressing the module key. For example, Ctrl-Up will set the front weapons to auto-fire. To disable it, just hit the module key again.
- Missiles now use proportional navigation following aiyel's suggestion.
- Assign keys to 'switch module variation', 'auto-assign commands' and 'toggle view mode'.

Balance changes and fixes
- Every shop now offers batteries.
- Tiny enemy ship parts with <3 modules now always self-destruct.
- AI ships should now start firing from a slightly larger distance.
- In the player-fixed camera mode, you can now zoom out further.
- When a module is on top of another, it is now selected when you click it.
- I've added a sligtly fresher lwjgl-version which should resolve problems on some systems.
- Fixed a bug in the variation change button.
- Fixed the camera jumping to the right when entering free cam mode.
- Module attributes now correctly influence the replication time/energy required.
- Fixed 'disable research' adding duplicates.

(In order to download this patch, please select the beta branch: http://steamcommunity.com/app/330100/discussions/0/353916584666075195/)