With this release we've focused on making the campaign more enjoyable for new players and made it easier for all players to get cards from our early expansions.
New Player Improvements
We've reviewed the campaign and improved the quality of cards that are awarded from completing campaign nodes significantly. For example, on one node we changed the prize card from the uncommon, little used "Mill" rune word to the rare, sideboard staple "Silence". We've also included three Epic rarity cards in the rewards to give new players an extra boost when leaving the campaign for the Arena or Guilds.
Additionally we've added the "Reward" pack above to all nodes that didn't award a specific card. This will give you a random card from any set from Core to Descent into Darkness. Now every play through the campaign is different.
Finally, we've increased the chance that a Gem will drop from a completed node - new players will see a whole lot more of them!
More Gold!
Players of all rankings can now get even more gold from the Arena. Make up to 15,000 Gold per quest cycle!
Price Improvements
The pack prices of Eve, Rise and Tribes have been reduced for both Gems and Gold. Packs purchased with Gems now have a higher chance of getting an Epic and now include guaranteed Essence for crafting, but otherwise are the same.
Tribes singles can now be found in the hourly card sales as well. This is the first time that great cards like Fury Stoker and Raging Vines can be purchased for gold (if you watch for them).
New Bundle!
The Summoner's Gambit bundle is now available! For just $10 you get 150 Gems and a copy of the Summoner's Gambit prize card. Once unlocked you'll be able to buy copies 2-4 from the "Rewards" section of the Store.
This new bundle replaces the old Bard bundle. If you didn't get that bundle, don't worry, we will switch it back every so often.
Enjoy and we'll see you on the battlefield!