KeeperRL Alpha23 is not ready yet, but a lot of new features are already implemented, and you can test them out! Opt-into the testing branch through the game's properties in the Steam client (choose the "BETAS" tab). Only Windows builds are available for now.
Below is a list of all major changes. You can read discussion on the changes here and here. I'm awaiting your comments and criticism :-). Please post in this thread or in the comments below.
- Removed mana regeneration in the library. Mana can only be gained by conquering villages or torturing prisoners.
- Statues and throne cost mana.
- Demon shrines cost gold, portal costs stone, eyeball costs wood.
- Imps, legendary minions and potions cost gold.
- "Full control" mode, with direct control over each minion on the team.
- Removed strength, dexterity and accuracy attributes. Attacks never miss.
- Added spell and ranged damage attributes.
- Added spell training in the library.
- Vampire lord is hostile when released from his coffin.
- Removed arrow items, bows have unlimited ammo.
- Reduced damage dealt in combat by 50% (combat is slower).
- Made combat less random.
- Added health bars.
- Added "heal other" spell.
- Removed first-aid kits, except for adventurers.
- Added personalized training limits for minions.
- Mana is rewarded only once per enemy kind.
- Creatures no longer become hostile when accidentally attacked by members of the same tribe. (But still do for different tribes)
- Added resistances and vulnerabilities to all damage types.
- Made all villains visible in the "villains" tab. Useful for pillaging.
- Attributes don't decrease when creature is wounded.
- Made giant spider's webs invisible, giant spider is much more dangerous.
- Dragons cast spells.
- Common field of view between all minions.
- Made Vultures much less common.
- AI doesn't panic as quickly when wounded.
- Tree stumps can be removed with the "remove construction" order.
- Added library room upgrades necessary for higher training levels.
- Creatures learn spells at specific training levels. (see Keeperopedia).
- Added magic missile spell, which uses creatures's spell damage value for attack.
- Only imps can whip and execute.
- Added gallows installation for executions.
- Minions will only go to sleep if they haven't slept for 1000 turns or more.
- Improved "collapsed" state. Artifact war-hammers cause collapsing.
- Reworked "bleeding" state. Creatures no longer bleed when their health is low. Arftifact battle-axes cause bleeding.
- Poisoning and bleeding deplete health much more quickly.
- Crafting, geology I, and sorcery are unlocked by default.
- Morale affects imp speed, imps can be whipped.
- Removed backstabbing and minimum strength requirement for some weapons.
- Added nicer tooltips for creatures.
- Added nicer map window.
- Added animations for some spells.
