Today's patch includes some important gameplay changes, and a few bug fixes. I still haven't tracked down the graphical glitching issue that makes the game unplayable for some players. If you experience this, and would like to help with the investigation, please contact me.
- Mana reward is no longer limited to the first enemy of a type.
- Human village on home map reward upped to 100 mana.
- Minions train 40% faster.
- Bandits, lizardmen and ant worker attackers are weaker in endless mode.
- Villain creatures heal slowly over time.
- Fixed map generator crashes and slow-downs.
- Fixed a bug that caused wounded attackers to retreat immediately.
- Game no longer crashes when some files aren't found, and displays an info message instead.
- Added diagnostics to track down some crashes.