v0.2.0 - Mar. 3, 2015
+ Added the mewseum! (Finally!)
+ Added more objects to knock down, like food items in the refrigerator.
+ Added more cat objects (like cat grass and a cat tunnel) to play with.
+ Added more furniture to the kitchen and bathroom.
+ Added some more wallpapers to the house level that are randomized with the procedural system. Lighting color will also change slightly along with wallpaper.
+ Added events that occur randomly when playing in Objective Mode.
+ Added a high and low value object that is randomized per house. The high value object awards 5x its normal points when knocked down and the low value object awards 0.
+ Added several more cat photos.
* Changed how objectives work. Now, the whole house is open from the start and there is one primary objective and an optional bonus objective.
* Renamed “Normal Mode” to “Objective Mode”.
* Reworked some UI to accommodate new gameplay changes.
* Fixed bugs.
- Removed the leveling-up system.
- Removed some upgrades that didn’t work with new gameplay changes.