Hello everyone! It’s time to share some updates. The combat system has been revamped, and I’ve added a proper save system to the game.
Lock On Combat

Save System
I’ve reworked the save system into a more robust version. Previously, I used a temporary system for testing purposes, but now I’ve implemented the actual save system that will be part of the final game.
At the moment, players can only save manually using F5 to save and F6 to load.
The next step is to implement auto-saving during key moments—such as when the player goes to sleep.
Combat System
The latest change to the combat system is that players can now move more freely while attacking, making the gameplay feel smoother and more dynamic.
Improved Lock-On Combat
The biggest improvement is the new cinematic camera when using "Lock On Target." The camera now stays focused on the enemy and rotates around them, creating a more immersive experience.
The Dodge mechanic in Lock-On mode has also been updated. Players can now dodge forward and backward, giving more control during combat.
Enemy Switching has been added, allowing players to switch targets manually.
Additionally, the system now automatically switches to a new enemy after one is defeated.
Hope you liked it !
Here can you watch the latest devlog:
