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Avalonian 1.0.0A MEGA PATCH IN THE WORKS

So I started over from the drawing board on what makes an RTS really shine? Went back to the basics. That is exactly where Avalon Lords will start. The bare bone basics. So what is in the works and what is new and different from the predecessor?

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For one brand new music that is scored for the entire game and sfx. This is not major for gameplay but it does help. Secondary for our new gaming systems.

The old game looked old, and frankly had graphics from god knows when we started.

Well with the new upgrades coming everything is upgraded with a new modern system, that will really let you zoom so close you can see the very stalks of wheat for your new farms.

We have more upgrades here coming and reworks completely.

  1. Walls system completely trashed and reworked
  2. AI Interaction completely rebuilt for combat
  3. Bots are very smart now and aggressive
  4. New buildings, to help enhance the gameplay.
  5. Builds Actually slowly detoriate as you destroy them and not just a regular animation sprite.
  6. Real Fog Of War
  7. Campaign System in place, to make campaigns
  8. Aerial Units

Now I can keep talking about this. But we have decided to try to put an aggressive timeline on this re-release of this ALPHA Mega Patch. So we are looking to do it by July.

Now to be fully upfront, this is not the same size team. This is going to feel like a completely new game as well.

This will be a iterative process that I can't wait to be apart of with you.