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Program With Us Episode 27

Archers, Siege Weapons, Mine Placement and more!

Check out Episode 27 of Program With Us
https://www.youtube.com/watch?v=Qox2imueWgM

Also, here is a breakdown of some of the latest fixes and changes in Avalon Lords: Dawn Rises

Archer Projectile Speed
When Archers were first implemented, they did damage immediately when they started to attack. This was not so realistic because an arrow takes quite some time to travel a long distance. Now, when archers attack, it takes the same amount of time for the arrows to travel as they do damage. This not only make it feel much more realistic but gives the other player time to move.

Mine Placement
Recently, placing a mine next to a resource was a bit tricky to get it exactly where you want it. With this latest fix, you can place your mine wherever you like.

Building Research Progress Bar
Now that we have research requirements for certain buildings, the graphical UI to show progress over time has been added.

Siege Weapon Accuracy
Siege weapons weren’t exactly known for their pinpoint accuracy so we simulate aiming by adding a UI that gets larger the further away that it is from the weapon to show the range of accuracy where the projectile could possibly land.

Siege Weapon Projectile Speed
Just like archers, siege weapons do not do damage the instant they start attacking, the damage comes from when the projectile hits the target. The code for this has been adjusted and you can clearly see the projectile coming at you before it does any real damage.