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Program With Us Episode 29 Highlights – We’re Going To PAX East!

Greetings Avalonians!

This week we’ve got some exciting news to share. We’re delighted to announce that we will be at PAX East in Boston from April 22nd – 24th! If you’re planning on heading to PAX, you’ll be able to find us in Hall B on Level 0, Booth 10219.
Stop by to check out the game and pick up a coupon for a discount at launch!

Come visit us Booth 10219, Hall B on Level 0 to check out Avalon Lords: Dawn Rises and pick up a coupon for a discount at launch!

Announcing Our New Monday Stream For EU Viewers!

Next week we’ll be starting a brand new Twitch stream for our EU fans! This will air on Mondays at 12pm PST/ 3pm EST/ 8pm GMT/ 9PM CEST. We look forward to seeing you there!

This Week

On Thursday, we took a look at changes to Houses, Archery Towers and a few game mechanics, and tried out some tactical gameplay. If you didn’t manage to catch the stream you can catch up here:

https://www.youtube.com/watch?v=11SvxTh-Ybo

So, What’s New?

Changes to Houses and Farms

The capacity of Houses has increased, so each House you build will now increase your Population Cap even more:

  • Level 1 Houses now hold 10 Units (previously 5)
  • Level 2 Houses now hold 30 Units (previously 10)
  • Level 3 Houses now hold 60 Units (previously 15)

This should make for some interesting changes to early gameplay, as players can now recruit Peasants and Offensive Units more quickly.

Farm levels have now been removed, and all Farms remain at Level 1.

Using Archery Towers as Bunkers

The way that Archery Towers work has changed. Ranged Units placed within Archery Towers are now protected from damage until the Archery Tower has been destroyed by enemy troops, allowing you to use them as bunkers. We will also be updating Archery Towers to hold more Squads of Units in the very near future:

  • Level 1 Archery Towers will hold two Squads
  • Level 2 Archery Towers will hold four Squads

Ranged Units can now enter Archery Towers from any direction.

Incoming!!

Troops stationed in Archery Towers can perform three actions:

  • Scan horizon for enemy targets to engage
  • Accept orders to attack enemy targets, as long as they are in range. If the target is not in range, Ranged Units will continue to scan for enemies
  • Evacuate the Tower

Archery Mechanics

Ranged Units in Avalon Lords: Dawn Rises have a High Ground Bonus that allows them to do more damage when firing downhill. This allows you to use the terrain to your advantage by attacking from high ground and and trying to force your enemy to approach you from below. The damage buff is now set at 10%.

Charge Damage Buffs

Troops charging towards an enemy and engaging them before their Charge timer runs out now gain a damage bonus, allowing them to do more damage to enemy troops when they hit them at a run.

Troop Formations and Combat

Troop formations are now available for all Squads apart from Siege Units. On Thursday’s stream, Knightmare and Indie tested out the Loose and Tight formations to see how they fared against each other, and had a lot of fun in the process! Tight formations do more damage to their enemies, but move more slowly and are more vulnerable to ranged and siege attacks. Loose formations can cover ground more quickly, and being spread out makes them harder for Ranged and Siege units to target, but they do not do as much damage as those in a Tight formation.

The way in which Squads of Units move and attack has also changed. Units now turn individually when ordered to rotate, and when a Squad engages, every Unit in the Squad attacks at once.

Screenshot of the Week

Hilltop Blacksmith

Don’t forget to tune to Program with Us every Thursday at 6pm PDT | 9pm EDT for all the latest updates and a chance to win game keys and more!