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Progress Report from the field

We've been working hard Avalonians.

Opening this pandoras box was not easy again for us. A game that was originally released in 2016 and hasn't seen a significant update in 3 years has cobwebs for sure.

For your knowledge on what we are working on.

The game engine used to build Avalon Lords is Unity, and the version currently in production is Unity 4. The current release is 2019.2.13. Our engine was released in 2013. Meaning it is 7 years old. We are currently ugprading it to the latest version of unity and getting that working first and foremost.

Once that is working expect a new tested release with the same game you are prlaying now but on a ten year newer engine.

Here is what else we are playing with.

  1. The UI Went under major changes, and we tried to go to a unique design but there is a reason tried and true designs work. We are rehauling the UI.
  2. Major engine upgrade that will make this engine 7 years newer.
  3. Maps are a major pain right now and we had a problem with deciding where we should go. Realistic vs Stylistic. I think we know now.
  4. Additional units / races are a pain point. We are trying to figure out what to do to this end as well so the official release is fun, but we don't over extend ourselves. I'd rather release a game that is fun than a game that is broken and tried to do too miuch.