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Build 0.2.6.202 Released!

Hello again! How is everybody doing this week? We have continued our busy schedule here at Animus Interactive and had another game update for everyone! Here is a look at the nuts and bolts included in this newest update:

Resource Building Windows Sometimes Wrong Size - While not game breaking by any means, this was something that we had a chance to take a look at and improve upon. Still, more work to be done, but it is heading in the right direction.

Building Window Had Useless Scroll Bar - We’re not sure how that little guy got in there, but we have packed his bags and sent him home (yes, we at least fed him . First, we’re not monsters you know!).

Mouse Cursor Disappears when Using WASD - This one was annoying, trying to scroll the camera using keys while using the mouse to select stuff at the same time. Now you can get it all done at once, multitasking FTW!

Chat Messages Interfere With Mouse Camera - There was a dead zone if you had too many messages piling up in the chat window which made the mouse not control the camera correctly. We have revived that little slice of your screen, and it should work fine now.

Post-Match Tabs are removed - In the post-match recap screen, there was some folder tab looking things that were confusing a lot of people since they did nothing. So, those are gone as well as the confusion (hopefully).

Single Wall Section - There are times when you just need a single section of the wall to fill a gap. Now you can do just that!

Squad Size Reduced - Since we increased the overall size of the troops, we have cut down the number of individuals making up the squad to a dozen souls. I think it makes for a good balance of size vs. numbers.

Increased Size of Towers, Walls, and Gates - Again due to the increase in troop sizes across the board, we had to increase the size on the models for the Walls, Gates, and Towers. Now they won’t look so funny standing up on top of the Tower or trying to all squeeze through a little Gate.

Crossbowmen Speed Increase - I think these guys were out getting drunk when we told everybody else to step up their speed in the game. Now that they have sobered up, they should be able to keep up with the rest of their fellow soldiers.

Building Destruction Sequence - The timing in which smoke or fire would appear on damaged buildings was off, now it should be more inline with what you would expect to see happen.

Fire VFX Reduced in Size - While most of us enjoy a lovely relaxing time next to a cozy fire, a massive inferno blocking almost your entire view is something entirely different. Not sure who kept setting such huge fires (we’re looking at you drunken Crossbowmen!), but all should be good now.

Construction Crane Weirdness - There were times when the building crane either would not show up, or would not go away. Think we have that all nipped in the bud now.

Destroyed Siege Weapons Size Increased - some weird magics was going on where a siege weapon would become smaller after it was destroyed. We have put up some anti-magic shielding, and they should now stay the same relative size when destroyed.

Well, that’s it for this week. The update is now live, so head on out and grab it up. Invite some of your friends to check things out as well and please, keep that awesome feedback coming. We really appreciate it all!

Thanks, everybody! For Avalon!