Hi everybody! We know it has been a little while since our last game update, but that does not mean we have been sitting idle. A whole lot has been happening behind the scenes here and we are finally ready to push out our latest fixes and additions!
Here’s some of the goodies in this next release:
Increased Troop Size 4x
We know that previously the battles seemed at times like a war of flags since you couldn’t see your troops after a certain point of zooming out. Now you should be able to see them no matter what height you have the camera!
Increase Troop Movement Speed
We have also upped the movement rate of all troops which helps to speed up the game and crush your enemies that much faster.
Reduced Charge By 1.5%
Due to the overall increase in troops speed, their charge speed has been reduced a bit to compensate.
Reduced Camera Zoom Out Max Distance nd Reduce Camera Zoom In Max Distance
We continue to play around with these settings until we get them just right. We think we are close to the sweet spot now, what do you all think?
Increase Spacing Between Troops
With the troops themselves larger, we had to alter the spacing between troops so they weren’t standing on top of each other any more.
Increased Ballista Size 4x Original Size
It was easy to lose track of your ballista before, now it’s much easier to find it when you need it!
Increased Trebuchet Size By 1x
These were pretty big to begin with by comparison, still we upped their size a bit as well.
Increased Catapult Size By 2x
Same as all the others, picking out that catapult should be no problem no matter what height your camera is at.
Increased Trebuchet Speed Movement Speed By 4x
These were painfully slow before, but now they should keep up with the rest of your troops.
Increased Catapult Speed By 5x
I always liked the catapult myself, a good blend of power and speed. Faster catapults with which I can rain down more destruction? Yes please!
Increased Ballista Speed By 6x
What real use was an anti-infantry and anti-siege weapon when it took so long to get on the battlefield? Keep a close eye out for these little treats.
Working Of Fixed Reconnection Failures To Games
While not totally repaired at this point, we have added a notification for people so they at least know what the hang up is here.
Fixed Game Crashing At Checking For Your Profile
Some people were having some connection problems. Hopefully we have fixed that now. Please give things a try and let us know if you still have any problems.
Redone Textures For Scattered Islands Map
This is one of our larger changes for this update. Please try out a couple matches on the Shattered Islands map which has gone through the first pass of a visual makeover. What do you think of the art direction?
Land Bridges On Scattered Islands Swapped With Real Bridges
Along with the texture makeover of this map, we are changing out some of the other art and model assets. How do you like seeing real bridges between the islands?
AI Should Attack Walls When They Are Blocking It's Path
A little bump in the AI for troops. They should now attack any walls that are blocking their path instead of walking all the way around them.
Research Queue Bug That Could Cause Negative Resources / Infinite Resources Fixed
This one was quite bad for people who suddenly found themselves with a sever lack of resources on hand. However, those who figured out how to essentially get infinite resources will be disappointed here..
When Hiding Interface Using Shift+Esc, Unit Flag Icons Will Also Hide
This one has been long requested by a bunch of people. Well, we finally got it to be a thing. Now lets see some of those amazing (GUI-free) screenshots!
Well, that’s it for now my friends. Again, please let us know what you think of the new art and camera controls. Thank you very much to everybody who has been providing excellent feedback, suggestions and bug reports. We will keep at it as we go through the list of things on our plate. Look forward to more updates and more announcements coming soon!
Thanks everybody. For Avalon!