Hello! The major new feature in this build is the ability to edit allied ship and station designs, including what kind of child ships they will spawn. We also have 3 new music tracks from Peaks, some significant optimizations, and the usual bugfixes, etc.
* Draw HUD indicators for fleet members.
* Slightly improve fleet AI intelligence
* Fix crash bug during point defense targeting
* Add ability to delete ships from fleet screen
* Add concept of child spawn order - a series of designs that will be spawned in sequence instead of a single design
* Add ability to edit the current design and spawn order of allied ships (target ship in command mode, press '3')
* upgrade GLEW, SDL, and cURL library versions (fixing Windows XP support)
* better diagnostics on GLEW/OpenGL initialization failures
* add additional stats and no factory warning to fleet screen
* Add 3 new music tracks
* faster spaceship loading
* reduce memory usage due to storing spaceship designs
* don't spawn agents too close to player starting / wormhole exit location
* improve photosynth block descriptions, add cost
* improve physics (chipmunk) performance by devirtualizing collision detection path
* improve init time of plants
* improve performance of nearby block queries and segment queries (used by the AI a lot)
* improve sound effect playback performance
* reduce lock contention during rendering (slightly smoother framerate)
* improve crash handling on mac and linux